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- Re: Skins not working
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‎May 29, 2009
02:15 PM
Skins not working
I have an Installscript MSI project, and I'm trying to use a new skin, but I am not seeing the skin when I run my setup.exe.
I've tried using a custom skin I built with the Skin Customization Kit, and the Blue and Slate skins included in IS 2009, but I get the same bland grey dialog each time.
In my projects build folder I see that there is a setup.isn file which is binary equal to whichever skin file I tried to build with. And in the setup.ini file skin=setup.isn
Is there something I have to do in Installscript in order to use the skin? Right now I just select which skin to use on the dialog page and build, but that doesn't seem to work.
I've tried using a custom skin I built with the Skin Customization Kit, and the Blue and Slate skins included in IS 2009, but I get the same bland grey dialog each time.
In my projects build folder I see that there is a setup.isn file which is binary equal to whichever skin file I tried to build with. And in the setup.ini file skin=setup.isn
Is there something I have to do in Installscript in order to use the skin? Right now I just select which skin to use on the dialog page and build, but that doesn't seem to work.
(3) Replies
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‎May 29, 2009
03:42 PM
Looks like I exagerated a bit before. It seems that certain dialogs show the new skin, and some don't, for example:
SdWelcome, AskOptions, SdBitmap all show the standard grey dialog boxes no matter what skin I choose, but SdAskDestPath shows the correct skin. I definitely don't want my users bouncing between different skin styles, is there a reason why SdWelcome, AskOptions and SdBitmap don't display with the skin?
SdWelcome, AskOptions, SdBitmap all show the standard grey dialog boxes no matter what skin I choose, but SdAskDestPath shows the correct skin. I definitely don't want my users bouncing between different skin styles, is there a reason why SdWelcome, AskOptions and SdBitmap don't display with the skin?
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‎Jun 01, 2009
06:28 PM
If these dialogs that are not being skinned were edited prior to any skin being applied in the project, the resulting dialogs will not be skinned at runtime. The skin architecture requires a specific dialog size to skin the dialog properly (you can see this size if you edit a dialog after applying a skin)
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‎Aug 28, 2009
02:59 AM
I also have same problem, This is bit annoying. What i find out ,
If you edit the dialog widow [User Interface --> dialogs] then skin is not picked up by that edited dialog box.
Is that so ?
If you edit the dialog widow [User Interface --> dialogs] then skin is not picked up by that edited dialog box.
Is that so ?