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Aug 14, 2014
05:52 AM
Add dependant dlls to GAC
We are trialling the limited version of InstallShield for Visual Studio 2013.
I have a project with over 15 external DLL’s, some of which we created and some that are from purchased software. Most of our projects will include at least this number of dlls.
In Files view, I have shown the special folder GlobalAssemblyCache. It then allows me to add each dll one at a time. Using the old Microsoft installer, you could just drag and drop the references across. Is there any way to easily add dll’s like this using InstallShield?
Thanks for any help
I have a project with over 15 external DLL’s, some of which we created and some that are from purchased software. Most of our projects will include at least this number of dlls.
In Files view, I have shown the special folder GlobalAssemblyCache. It then allows me to add each dll one at a time. Using the old Microsoft installer, you could just drag and drop the references across. Is there any way to easily add dll’s like this using InstallShield?
Thanks for any help
(3) Replies
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Aug 14, 2014
10:07 AM
Hi thomasp1,
In the Files view, there are Source computer's files and Destination computer's files panels.
You can highlight multiple files then drag and drop from the source to the destination panels.
In the Files view, there are Source computer's files and Destination computer's files panels.
You can highlight multiple files then drag and drop from the source to the destination panels.
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Aug 14, 2014
10:17 AM
Hi kyi
Thank you for the info. This allows me to easily get to the references if they are copied to local, otherwise I still have to hunt around for them. Is there another way?
Thank you for the info. This allows me to easily get to the references if they are copied to local, otherwise I still have to hunt around for them. Is there another way?
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Aug 19, 2014
10:31 AM
There is a "Dependencies from scan at build..." option if you right click on the portable executable you included in your project.
These will be pulled in during build, but I believe this is pulling from local resources as well.
These will be pulled in during build, but I believe this is pulling from local resources as well.
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