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ChrisMaeder1
Level 3

Issue rehosting license

We are working on implementing secure rehosting of a Node locked license. We following the steps mentioned in the FNE_DotNetXTUserGuide_2019R1.pdf Page 98 Secure Re-hosting

 

Removing Capabilities from Host A:

  • Step 1: Start License-Enabled Code on Host A
  • Step 2: Submit Capability Request from Host A to the Back-Office Server
  • Step 3: Back-Office Server Processes Request and Sends “Reduced” Response Back to Host A
  • Step 4: Process “Reduced” Capability Response on Host A
  • Step 5: Submit Another Capability Request from Host A to the Back-Office Server
  • Step 6: Back-Office Server Processes Capability Request from Host A

 

We have processed the Step 1 to 4 successfully; we are sending the processed response back to serve for confirmation. But still the device show license is used and status as “waiting for confirmation

ChrisMaeder1_0-1577445387859.png

 

We are using following code for the same:

 

    /// <summary>
    /// Deactivate license from the current machine and stores the
    /// deactivation record on the current machine
    /// </summary>
    /// <param name="activationID">The activation identifier.</param>
    /// <returns>Deactivation record if deactivation successful else null</returns>
    public static bool DeactivateNodeLockLicense()
    {
      try
      {
        // get activation id from Custom Attributes injected in notice filed
        var activationID = GetActivationIdFromNoticeField();
        if (string.IsNullOrEmpty(activationID))
        {
          return false;
        }

        // return all licenses
        ReturnAllLicenses();
        // The optional host name is typically set by a user as a friendly name for the host
        // The host name is not used for license enforcement
        licensing.LicenseManager.HostName = Dns.GetHostName();

        // The host type is typically a name set by the implementer, and is not modifiable by the user.
        // While optional, the host type may be used in certain scenarios by some back-office systems such as FlexNet Operations.
        licensing.LicenseManager.HostType = ClientHost;

        // get the capability request for returning the license
        var request = GenerateNodeCapabilityRequest(0,
                                                    activationID);

        // send the capability request to the server and receive the server response
        byte[] response = CommFactory.Create(serverUrl).SendBinaryMessage(request.ToArray(),
                                                                          out response);
        // write the response to binary file
        File.WriteAllBytes(licenseStoragePath,
                           response);

        // process the response in licensing object
        var processResponse =  licensing.LicenseManager.ProcessCapabilityResponse(response);


        // send confirmation message to back office server
        byte[] binCapResponse;
        CommFactory.Create(BackOfficeURL). SendBinaryMessage(response,
                                                            out binCapResponse);

        // delete the trusted storage as license is returned to back office server
        licensing.Administration.Delete(DeleteOption.TrustedStorage);

        // return true as deactivation is successful
        return true;
      }
      catch (Exception e)
      {
        Singleton <Logger>.Instance.Write(SeverityType.Error,
                                          "Exception during deactivation",
                                          "LicenseData",
                                          "DeactivateNodeLockLicense",
                                          e.Message);
        return false;
      }
    }


    /// <summary>
    /// Generates the node capability request for the passed-in feature count.
    /// </summary>
    /// <param name="count">Number of feature count for which request is to be generated</param>
    /// <param name="activationID">The activation identifier against which feature to be acquired</param>
    /// <returns>ICapabilityRequestData containing the capability request data</returns>
    private static ICapabilityRequestData GenerateNodeCapabilityRequest(int count,
                                                                        string activationID)
    {
      // log the capability request for the server
      Singleton <Logger>.Instance.Write(SeverityType.Information,
                                        "Generating license request to acquire license");

      
      // create the capability request options object
      var options = licensing.LicenseManager.CreateCapabilityRequestOptions();

      // set request options to request & force the response
      options.Operation = CapabilityRequestOperation.Request;
      options.ForceResponse = true;
      options.ServedBuffer = true;
      
      // set the host ID for the current machine
      licensing.LicenseManager.SetHostId(HostIdEnum.FLX_HOSTID_TYPE_ETHERNET,
                                         MacAddress);

      // add the desired right ID
      options.AddRightsId(activationID,
                          count);

      // create capability request
      var capabilityRequestData = licensing.LicenseManager.CreateCapabilityRequest(options);

      // write the request to binary file
      if (WriteData(RequestFileName,
                    capabilityRequestData.ToArray()))
      {
        Singleton <Logger>.Instance.Write(SeverityType.Information,
                                          string.Format("Capability request data written to: {0}",
                                                        RequestFileName));
      }

      return capabilityRequestData;
    }
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(5) Replies
jberthold
Revenera Moderator Revenera Moderator
Revenera Moderator

Hi @ChrisMaeder1 ,

That is the expected behavior in FlexNet Operations following Steps 1-4.  Host A "proves" the capability response with reduced quantity was successfully processed when it sends the second capability request to FlexNet Operations in Step 5.   The status should change once this second capability request is received/processed by FlexNet Operations (Step 5-6).

 

Best Regards,

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But status is not changing even after send second capability request. 

ChrisMaeder1_1-1577460944263.png

 

We have shared the code, please suggest, if we are doing anything wrong in the code.

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Hi @ChrisMaeder1 ,

I just ran a test with the CapabilityRequest Example provided in the .NET SDK with Confirmation enabled (Skip Confirmation disabled) in FNO.  I first activated using an ACTID with Qty 1, then activated again with Qty 0 to return the license.  The status (as expected) was "Waiting for confirmation" in FNO.  I then re-submitted the same capability request with Qty 0 to FNO.  After doing so FNO did not display any licenses on the device.   The same results were achieved by sending an "empty" second capability request (commenting out  options.AddRightsId("ACTID", 0) ).  Please try out the provided CababilityRequest Example to see if you get the same results.

Thanks,

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I tried both the things

 

1. Sending the 0 count request again

&

2. Sending request without options.AddRightsId

 

But in both the cases "Waiting For Confirmation" is shown on the device.

 

/// <summary>
/// Deactivate license from the current machine and stores the
/// deactivation record on the current machine
/// </summary>
/// <param name="activationID">The activation identifier.</param>
/// <returns>Deactivation record if deactivation successful else null</returns>
public static bool DeactivateNodeLockLicense()
{
  try
  {
	// get licenses
	var lic = licensing.LicenseManager.Licenses();
	// get feature
	var feature = lic.FirstOrDefault(f => f.Name != "CORE");
	if (feature == null)
	{
	  return false;
	}

	// get custom data
	var customData = feature.Notice.Split(new[] { "#" },
										  StringSplitOptions.RemoveEmptyEntries);
	// if there is no custom data then return
	if (!customData.Any())
	{
	  return false;
	}
	// get activation id
	var activationID = customData[3];
	if (string.IsNullOrEmpty(activationID))
	{
	  return false;
	}

	// return all licenses
	ReturnAllLicenses();
	// The optional host name is typically set by a user as a friendly name for the host
	// The host name is not used for license enforcement
	licensing.LicenseManager.HostName = Dns.GetHostName();

	// The host type is typically a name set by the implementer, and is not modifiable by 
	// the user. While optional, the host type may be used in certain scenarios by some 
	// back-office systems such as FlexNet Operations.
	licensing.LicenseManager.HostType = ClientHost;

	// get the capability request for returning the license
	var request = GenerateNodeCapabilityRequest(0,
												activationID);

	// get the response from the back office server
	var response = SendCapabilityRequest(request,
										 BackOfficeURL);

	// write the response to binary file
	File.WriteAllBytes(licenseStoragePath,
					   response);

	// process the response in licensing object
	var processedResponse = ProcessCapabilityResponse(response);

	// confirmation needed then send a confirmation request to back server
	if (processedResponse.ConfirmationRequestNeeded)
	{

	  // Attempt 1: send the original 0 count response to the back office server
	  //            for confirmation
	  var req = SendCapabilityRequest(request,
									  BackOfficeURL);

	  // Attempt 2: get the request with options.AddRightsId to be
	  //            send to back office server for confirmation
	  var requestConfirm = GenerateNodeCapabilityRequest();

	  // get the response from the back office server
	  var responseConfirm = SendCapabilityRequest(requestConfirm,
												  BackOfficeURL);

	  // process the response in licensing object
	  var processedResponse2 = ProcessCapabilityResponse(response);
	}

	// delete the trusted storage as license is returned back to back office server
	licensing.Administration.Delete(DeleteOption.TrustedStorage);

	// return true as deactivation is successful
	return true;
  }
  catch (Exception e)
  {
	Singleton <Logger>.Instance.Write(SeverityType.Error,
									  "Exception during deactivation",
									  "LicenseData",
									  "DeactivateNodeLockLicense",
									  e.Message);
	return false;
  }
}


/// <summary>
/// Generates the node capability request.
/// </summary>
/// <param name="count">The count.</param>
/// <param name="activationID">The activation identifier.</param>
/// <returns>ICapabilityRequestData.</returns>
private static ICapabilityRequestData GenerateNodeCapabilityRequest
															(int count,
															 string activationID)
{
  // log the capability request for the server
  Singleton <Logger>.Instance.Write(SeverityType.Information,
									"Generating license request to acquire license");

  
  // create the capability request options object
  var options = licensing.LicenseManager.CreateCapabilityRequestOptions();

  // set request options to request & force the response
  options.Operation = CapabilityRequestOperation.Request;
  options.ForceResponse = true;
  options.ServedBuffer = true;
  
  // if count is < 1 then it is a confirmation request hence
  // don't add rights ID
  if (count >= 0)
  {
	// add the desired right ID
	options.AddRightsId(activationID,
						count);
  }

  // create capability request
  var capabilityRequestData = licensing.LicenseManager
									   .CreateCapabilityRequest(options);

  // write the request to binary file
  if (WriteData(RequestFileName,
				capabilityRequestData.ToArray()))
  {
	Singleton <Logger>.Instance
					  .Write(SeverityType.Information,
						     string.Format("Capability request data written to: {0}",
							         	   RequestFileName));
  }

  return capabilityRequestData;
}

 

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Hi @ChrisMaeder1 ,

Did you try the same test with the CapabilityRequest example in the SDK?  If so and you are getting the same results I'd suggest creating a support ticket as something may not be configured properly.

Thanks,

 

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